AI Insights · Timothy · October 2023
Top Slime Games Performance in Austria Q3 2023
Explore the performance of the top 5 slime games on a unified platform in Austria during Q3 2023. Learn about their weekly downloads, revenue, and active users.
The third quarter of 2023 saw notable trends in the performance of the top five slime games on a unified platform in Austria. Here's a closer look at the weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.
My Talking Slimy: Super Cat 3D from Pixeland LLC experienced fluctuations in its weekly revenue, peaking at around $167 in the week of August 21. Weekly downloads showed a decline mid-quarter, bottoming out at 107 in the week of September 11 before rebounding to 258 by the end of September. Active users remained relatively stable, hovering around 900 to 1K throughout the quarter, with a slight increase to 986 in the last week of September.
Fluid Simulation by Pavel Dobryakov had modest weekly revenue, peaking at $22 in late June. Downloads fluctuated, starting at 20 in late June and ending with 13 in the last week of September. Active users were reported only sporadically, with a notable presence of 38 in mid-July.
World of Slime Simulator Games from Solid Apps INC saw its highest weekly revenue of $23 in early August. Downloads saw a significant drop from 57 in late June to just 2 by the end of September. Active users also declined, starting at 77 and dropping to 20 by mid-September.
Super Slime Simulator by Dramaton LTD experienced consistent weekly downloads, averaging around 200, with minor fluctuations. Revenue spiked to $19 in late August but remained relatively low otherwise. Active users started at 1.9K in early July and gradually decreased to 1.4K by the end of the quarter.
Bruno - My Super Slime Pet, also by Dramaton LTD, saw a significant number of weekly downloads, peaking at 465 in late July. Revenue was minimal, with only a small spike to $16 in early August. Active users increased steadily, starting at 671 in late June and reaching a peak of 1.4K by the end of July before stabilizing around 1.1K to 1.4K through the rest of the quarter.
For more detailed insights into the performance of these apps, visit Sensor Tower.